The whole room, one price
7 of the 8 games on the site are free, permanently, with no account. Membership is for the rest of the room: Signal is already behind it, and the 7 remaining Wave 1 games unlock the day each one ships.
Monthly
- ✓Everything on the site
- ✓New games unlocked as they ship
- ✓No ads
- ✓Cancel anytime
Yearly
- ✓Everything in monthly
- ✓Works out to $2.4 a month — save 38%
- ✓Signal, plus all 7 Wave 1 games as they land
- ✓Early access to anything experimental
Lifetime
- ✓Every game, forever
- ✓Everything we ship later, no extra charge
- ✓One key, up to three devices
- ✓Founding price — goes up as the catalogue grows
Payments are handled by Creem, who act as merchant of record. Cards, Apple Pay and Google Pay. Prices are in USD; your bank may convert at its own rate.
What exactly is free?
7 of the 8 games on the site — complete, with no account, no email, no trial timer. We don't cripple the free versions; they're the finished games. Signal is the exception, and it's the honest one: it took three weeks of balancing to make the traffic actually punish you, and it's the first thing we've asked money for. The 7 remaining Wave 1 games land behind the same wall.
How do I get in after paying?
You get a licence key (like VD-XXXX-XXXX-XXXX) on the confirmation page, and the page signs you in automatically. On another device, paste the same key on the sign-in page. No password to remember — put it in your password manager.
Can I cancel?
Any time. You keep access until the end of the period you paid for; it doesn't cut off the moment you click cancel. Lifetime is a one-time payment with no renewal.
Will the price go up?
Yes. Lifetime is $79 while the catalogue is 8 games; it rises as Wave 1 lands. Anyone who already bought keeps lifetime access — you bought the promise, not a headcount.
Refunds?
Fourteen days, no questions, if you haven't finished three games. Email hi@vestradiy.com with the order address. Creem processes the refund as merchant of record.
What are you building with?
Hand-written HTML and canvas. No engine, no framework, no generator. One file per game. The whole standard is described on the About page.